GTA5 Internal [VIP] changelog (15 December 2019)
Improvements
- Added support for new network events.
Bugs
- Fixed a bug where the game would crash when loading GTA:O.
-> This was caused by incorrect events being sent to the client due to new rockstars anticheat measures.
- Fixed off the radar kicking you out of the session
- Fixed random crashes caused by "network_is_game_in_progress" native
- Fixed invisible player - Fixed RP/XP Multiplier
Security
- Attempted to bypass new client-side anticheat.
GTA5 Internal [VIP] changelog (14 December 2019)
Bugs
- Updated for game version 1.50: The Diamond Casino Heist.
Bug Fixed
- Compatibility with GTA 1.48. (I tested almost every feature and made sure they worked. If you find a bug with one of them, please report it to @Splitx12
PS: adding new features to help with the Casino dlc in the upcoming days.
Bug Fixed
- Fixed vehicle spawning
- Fixed hooks in singleplayer
- Fixed detection on stealth money and recovery features.
Note:
If you're using the Social Club version, there's no limit to the amount of money and levels you can add.
This has only been tested on the Social Club (retail) version of the game. Nothing is confirmed for the STEAM version yet.
Security
- More counter-measures towards R* Anticheat